From adf0a7ee89cb648fb579fd4a5f84a2563e6cf5c9 Mon Sep 17 00:00:00 2001 From: Matthias Clasen Date: Sun, 8 May 2005 03:25:46 +0000 Subject: [PATCH] Fix a reference. (#303403, Masao Mutoh) 2005-05-07 Matthias Clasen * gdk/tmpl/pango_interaction.sgml: Fix a reference. (#303403, Masao Mutoh) --- docs/reference/ChangeLog | 5 +++++ docs/reference/gdk/tmpl/pango_interaction.sgml | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/docs/reference/ChangeLog b/docs/reference/ChangeLog index 3ef10ddab0..9bc1eb5c2b 100644 --- a/docs/reference/ChangeLog +++ b/docs/reference/ChangeLog @@ -1,3 +1,8 @@ +2005-05-07 Matthias Clasen + + * gdk/tmpl/pango_interaction.sgml: Fix a reference. + (#303403, Masao Mutoh) + 2005-05-06 Matthias Clasen * gtk/gtk-sections.txt: Add new icon view API. diff --git a/docs/reference/gdk/tmpl/pango_interaction.sgml b/docs/reference/gdk/tmpl/pango_interaction.sgml index 16ee04a5f7..c787742ef8 100644 --- a/docs/reference/gdk/tmpl/pango_interaction.sgml +++ b/docs/reference/gdk/tmpl/pango_interaction.sgml @@ -14,7 +14,7 @@ stippling and embossing. Creating a #PangoLayout object is the first step in rendering text, and requires getting a handle to a #PangoContext. For GTK+ programs, -you'll usually want to use gtk_widget_get_context(), or +you'll usually want to use gtk_widget_get_pango_context(), or gtk_widget_create_pango_layout(), rather than using the lowlevel gdk_pango_context_get_for_screen(). Once you have a #PangoLayout, you can set the text and attributes of it with Pango functions like -- 2.30.2